nimbleTourney #1: Pathfinder 5v5 CTF Cup EU - Rules
Here are the tournament rules. They are subject to change based on the number of signups and further user input. The rules will be set at the start of the group stage, and revised (with further input) before the elimination stages.
Tournament Format
Group Stage
Elimination Stage
Map Pool
The maps for all pools are:
These maps have been chosen for their small size and general lack of fast back-to-front routes. *
Game Rules
Server Settings
Notes:
* Any map may be played if both teams agree, we will discuss addition of new maps after group phase.
Tournament Format
- The tournament will consist of a group stage and an elimination stage, dependent on the number of signups, there will also be an elimination stage for "Newblood" teams only.
- Your team is considered "Newblood" if the average level is less or equal 20 at the time of signup. Please provide a in-game screenshot of your full roster here.
- Teams should signup via Gameshrine. Details in this thread.
Group Stage
- Teams will be grouped into pools of 4+ teams.
- Each team will play a match against every other team in their pool once.
- A Group Match will consist of two maps only.
- Each team will choose a map and server region (should teams from overseas participate); the respective other team chooses the side. Teams may choose the same map.
- The team that wins the most maps wins the match.
- A tied number of maps results in a draw.
- Winning less maps than your opponent results in a loss.
- Tournament points are awarded as follows:
- 4 points for a win
- 2 points for a draw
- 0 points for a loss
- The following Bonus Tournament points can be achieved:
- 1 point for having more or equal 8 caps (over both maps combined)
- 1 point for a loss with a total cap difference less or equal 4 (over both maps combined)
- The top two teams from each pool will advance to the Elimination Stage.
- There will be a special Elimination Stage for Newblood teams (Average rank < 20) - This will be confirmed before pool play starts.
- If there is a tie for advancement on points, then the following will be used to break the tie in descending order.
- Caps For
- Caps Against
- Direct Comparison
- If still tied, a special tiebreaker match will be played using Elimination rules, with the winner advancing.
Elimination Stage
- Teams will be seeded such that #1 teams from the pool stage will play #2 teams from other pools.
- Elimination matches are best of three maps.
- EU-EU games will be played on EU/Amsterdam servers. EU-US games will be played on EU/London servers. US-US Games will be played on US/Central servers. Any region may be used if both teams agree.
- First sides will be decided by coinflip.
- The loser of a map chooses the next map (and server), the winner the next sides.
- In case of a stalemate on a third map, the map will be played again, with sides reversed until a clear winner is found.
Map Pool
The maps for all pools are:
- Crossfire
- Stonehenge
- Sunstar
- Drydock
These maps have been chosen for their small size and general lack of fast back-to-front routes. *
Game Rules
- Pathfinder Only. Obviously.
- 5 player teams per side. A team may play with 4.
- Subs are allowed if both teams agree.
- No Holdout Shotgun. All other pathfinder equipment, perks and weapons are allowed.
- No base upgrades permitted. Repairs are permitted however, using the repair guns located around the base.
- No Vehicles are permitted.
- Fun Permitted.
Server Settings
- Time Settings
- Gametime Limit - 20 minutes
- Overtime Limit - 5 minutes
- Respawn Timer - 3 seconds
- Score Settings
- Score to win: 7
- Player Settings
- Classes Allowed - Pathfinder Only
- Spawn Tyles - Normal
- Minimum Level - Off
- Maximum Level - Off
- Team Settings
- Max Players - 18+
- Join Team Type - Unbalanced
- Autobalance In Game - Off
- Base Destruction Req - Off
- Pool Team Credits - Off
- Base Settings
- Base Objectives - Disabled
- Base Upgrades - Off
- Generator Regen - Off
- Generator Destroyable - On
- Powered Deployables - Off
- Vehicle Settings
- Grav Cycle Limit - 0
- Beowulf Limit - 0
- Shrike Limit - 0
- Call-in Settings
- Powered Call-ins - Off
- Tactical Strike - Disabled
- Supply Drop - Disabled
- Orbital Strike - Disabled
- Friendly Fire Settings:
- Enabled - On
- Multiplier - 1.0x
- FF on Deployables - On
- FF on Base Assets - On
- Kill Limit (autokick) - Off
- Damage Limit (autokick) - Off
Notes:
* Any map may be played if both teams agree, we will discuss addition of new maps after group phase.


